extends TextureRect # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_UploadButton_pressed(): HTML5File.load_image() var image = yield(HTML5File, "load_completed") var tex = ImageTexture.new() tex.create_from_image(image, 0) texture = tex; func _on_DownloadButton_pressed(): var image = texture.get_data() HTML5File.save_image(image, "image.png")