2022-10-21 09:42:42 +00:00
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extends CanvasLayer
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2023-03-06 22:52:14 +00:00
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@onready var timer = get_node("%time")
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@onready var important_vars = $"%impvars"
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@onready var booking_screen = $"%BookingScreen"
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@onready var lesson_grid = $"%LessonGrid"
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@onready var button_grid = $"%ButtonGrid"
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@onready var reset_menu = $"%ResetMenu"
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2022-10-21 09:42:42 +00:00
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2023-03-06 22:52:14 +00:00
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@onready var lunch_label = $"%Lesson8"
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@onready var a1l8 = $"%A1L8"
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@onready var a2l8 = $"%A2L8"
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@onready var b1l8 = $"%B1L8"
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@onready var b2l8 = $"%B2L8"
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@onready var cl8 = $"%CL8"
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@onready var dl8 = $"%DL8"
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@onready var el8 = $"%EL8"
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@onready var fl8 = $"%FL8"
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@onready var gl8 = $"%GL8"
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2022-10-21 09:42:42 +00:00
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var lunch_enabled = false
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func create_ini_file():
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var ini_title = important_vars.day_uid + ".ini"
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print(ini_title)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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create_ini_file()
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$"%DayLabel".text = timer.dayofweek_word + " " + str(timer.day_number) + " " + timer.month_word
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booking_screen.visible = false
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lesson_grid.visible = true
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reset_menu.visible = false
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# print(lunch_enabled)
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func toggle_lunch():
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if lunch_enabled == false:
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lunch_label.visible = true
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a1l8.visible = true
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a2l8.visible = true
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b1l8.visible = true
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b2l8.visible = true
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cl8.visible = true
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dl8.visible = true
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el8.visible = true
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fl8.visible = true
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gl8.visible = true
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lunch_enabled = true
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else:
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lunch_label.visible = false
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a1l8.visible = false
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a2l8.visible = false
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b1l8.visible = false
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b2l8.visible = false
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cl8.visible = false
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dl8.visible = false
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el8.visible = false
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fl8.visible = false
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gl8.visible = false
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lunch_enabled = false
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func show_reset_menu():
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reset_menu.visible = true
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lesson_grid.visible = false
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button_grid.visible = false
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func _on_SettingsButton_pressed():
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# toggle_lunch()
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show_reset_menu()
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