99 lines
1.9 KiB
GDScript3
99 lines
1.9 KiB
GDScript3
|
extends Node
|
||
|
|
||
|
|
||
|
var pod
|
||
|
var time
|
||
|
var day_uid
|
||
|
var day_uid2
|
||
|
|
||
|
var current_pod : String
|
||
|
|
||
|
var a1l1_booked : bool
|
||
|
var a2l1_booked : bool
|
||
|
var b1l1_booked : bool
|
||
|
var b2l1_booked : bool
|
||
|
var cl1_booked : bool
|
||
|
var dl1_booked : bool
|
||
|
var el1_booked : bool
|
||
|
var fl1_booked : bool
|
||
|
var gl1_booked : bool
|
||
|
|
||
|
var a1l2_booked : bool
|
||
|
var a2l2_booked : bool
|
||
|
var b1l2_booked : bool
|
||
|
var b2l2_booked : bool
|
||
|
var cl2_booked : bool
|
||
|
var dl2_booked : bool
|
||
|
var el2_booked : bool
|
||
|
var fl2_booked : bool
|
||
|
var gl2_booked : bool
|
||
|
|
||
|
var a1l3_booked : bool
|
||
|
var a2l3_booked : bool
|
||
|
var b1l3_booked : bool
|
||
|
var b2l3_booked : bool
|
||
|
var cl3_booked : bool
|
||
|
var dl3_booked : bool
|
||
|
var el3_booked : bool
|
||
|
var fl3_booked : bool
|
||
|
var gl3_booked : bool
|
||
|
|
||
|
var a1l4_booked : bool
|
||
|
var a2l4_booked : bool
|
||
|
var b1l4_booked : bool
|
||
|
var b2l4_booked : bool
|
||
|
var cl4_booked : bool
|
||
|
var dl4_booked : bool
|
||
|
var el4_booked : bool
|
||
|
var fl4_booked : bool
|
||
|
var gl4_booked : bool
|
||
|
|
||
|
var a1l5_booked : bool
|
||
|
var a2l5_booked : bool
|
||
|
var b1l5_booked : bool
|
||
|
var b2l5_booked : bool
|
||
|
var cl5_booked : bool
|
||
|
var dl5_booked : bool
|
||
|
var el5_booked : bool
|
||
|
var fl5_booked : bool
|
||
|
var gl5_booked : bool
|
||
|
|
||
|
var a1l6_booked : bool
|
||
|
var a2l6_booked : bool
|
||
|
var b1l6_booked : bool
|
||
|
var b2l6_booked : bool
|
||
|
var cl6_booked : bool
|
||
|
var dl6_booked : bool
|
||
|
var el6_booked : bool
|
||
|
var fl6_booked : bool
|
||
|
var gl6_booked : bool
|
||
|
|
||
|
var a1l7_booked : bool
|
||
|
var a2l7_booked : bool
|
||
|
var b1l7_booked : bool
|
||
|
var b2l7_booked : bool
|
||
|
var cl7_booked : bool
|
||
|
var dl7_booked : bool
|
||
|
var el7_booked : bool
|
||
|
var fl7_booked : bool
|
||
|
var gl7_booked : bool
|
||
|
|
||
|
var a1l8_booked : bool
|
||
|
var a2l8_booked : bool
|
||
|
var b1l8_booked : bool
|
||
|
var b2l8_booked : bool
|
||
|
var cl8_booked : bool
|
||
|
var dl8_booked : bool
|
||
|
var el8_booked : bool
|
||
|
var fl8_booked : bool
|
||
|
var gl8_booked : bool
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
pass
|
||
|
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
#func _process(delta):
|
||
|
# pass
|