added draft flashmaths area

This commit is contained in:
Jaap Marsman 2022-12-13 20:07:50 +08:00
parent ff62b418b0
commit 8b6a5cafee
6 changed files with 93 additions and 0 deletions

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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flashmaths/icon.png Normal file

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importer="texture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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compress/lossy_quality=0.7
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flags/mipmaps=false
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process/fix_alpha_border=true
process/premult_alpha=false
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# FlashMaths (FlitsReken)
## Core premise
1. Nice, graphic & animated approach to Maths flashcards.
2. One question per card
3. Six MC answers (one correct, auto-change the other 5)
4. Randomise everything
5. 10 Minute timer running so you can score as many points as you want / can
6. Something grows/happens as you score points (you either see a bar fill up, or some silly random thing happen)
7. If you finish a pack, you return to the pack-selection screen
8. Choose what percentage you want to get right on a pack before you score it as "complete"
9. Colourful, yet neutral, child-friendly!
10. ASN friendly
11. Multilingual
12. Allow for keyboard shortcuts
## Different versions
1. Build out the web version first
2. Local, user version will allow persistent data storage.
3. This brings with it the option to develop an algorithm for spaced repetition (similar to Anki)

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flashmaths/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="FlashMaths"
config/icon="res://icon.png"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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[gd_scene format=2]
[node name="StartScreen" type="CanvasLayer"]