added draft flashmaths area
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7
flashmaths/default_env.tres
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flashmaths/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
flashmaths/icon.png
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flashmaths/icon.png
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After Width: | Height: | Size: 3.2 KiB |
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flashmaths/icon.png.import
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flashmaths/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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22
flashmaths/notes/main_ideas.md
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flashmaths/notes/main_ideas.md
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# FlashMaths (FlitsReken)
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## Core premise
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1. Nice, graphic & animated approach to Maths flashcards.
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2. One question per card
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3. Six MC answers (one correct, auto-change the other 5)
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4. Randomise everything
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5. 10 Minute timer running so you can score as many points as you want / can
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6. Something grows/happens as you score points (you either see a bar fill up, or some silly random thing happen)
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7. If you finish a pack, you return to the pack-selection screen
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8. Choose what percentage you want to get right on a pack before you score it as "complete"
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9. Colourful, yet neutral, child-friendly!
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10. ASN friendly
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11. Multilingual
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12. Allow for keyboard shortcuts
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## Different versions
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1. Build out the web version first
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2. Local, user version will allow persistent data storage.
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3. This brings with it the option to develop an algorithm for spaced repetition (similar to Anki)
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flashmaths/project.godot
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flashmaths/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="FlashMaths"
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config/icon="res://icon.png"
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[gui]
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common/drop_mouse_on_gui_input_disabled=true
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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3
flashmaths/start_scene.tscn
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flashmaths/start_scene.tscn
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[gd_scene format=2]
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[node name="StartScreen" type="CanvasLayer"]
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