extends Button @onready var dice_label_one = get_node("../DiceLabelOne") var dice_print_value = 0 var rng = RandomNumberGenerator.new() func _ready(): pass # Replace with function body. func roll_die(dice, sides): while dice >= 1: dice_print_value = rng.randi_range(1, sides) dice -= 1 func _on_ButtonRoll_pressed(): roll_die(1, 6) dice_label_one.text = str(dice_print_value)