extends CanvasLayer @onready var timer = get_node("%time") @onready var important_vars = $"%impvars" @onready var booking_screen = $"%BookingScreen" @onready var lesson_grid = $"%LessonGrid" @onready var button_grid = $"%ButtonGrid" @onready var reset_menu = $"%ResetMenu" @onready var lunch_label = $"%Lesson8" @onready var a1l8 = $"%A1L8" @onready var a2l8 = $"%A2L8" @onready var b1l8 = $"%B1L8" @onready var b2l8 = $"%B2L8" @onready var cl8 = $"%CL8" @onready var dl8 = $"%DL8" @onready var el8 = $"%EL8" @onready var fl8 = $"%FL8" @onready var gl8 = $"%GL8" var lunch_enabled = false func create_ini_file(): var ini_title = important_vars.day_uid + ".ini" print(ini_title) # Called when the node enters the scene tree for the first time. func _ready(): create_ini_file() $"%DayLabel".text = timer.dayofweek_word + " " + str(timer.day_number) + " " + timer.month_word booking_screen.visible = false lesson_grid.visible = true reset_menu.visible = false # print(lunch_enabled) func toggle_lunch(): if lunch_enabled == false: lunch_label.visible = true a1l8.visible = true a2l8.visible = true b1l8.visible = true b2l8.visible = true cl8.visible = true dl8.visible = true el8.visible = true fl8.visible = true gl8.visible = true lunch_enabled = true else: lunch_label.visible = false a1l8.visible = false a2l8.visible = false b1l8.visible = false b2l8.visible = false cl8.visible = false dl8.visible = false el8.visible = false fl8.visible = false gl8.visible = false lunch_enabled = false func show_reset_menu(): reset_menu.visible = true lesson_grid.visible = false button_grid.visible = false func _on_SettingsButton_pressed(): # toggle_lunch() show_reset_menu()