extends Node var pod var time var day_uid var day_uid2 var current_pod : String var a1l1_booked : bool var a2l1_booked : bool var b1l1_booked : bool var b2l1_booked : bool var cl1_booked : bool var dl1_booked : bool var el1_booked : bool var fl1_booked : bool var gl1_booked : bool var a1l2_booked : bool var a2l2_booked : bool var b1l2_booked : bool var b2l2_booked : bool var cl2_booked : bool var dl2_booked : bool var el2_booked : bool var fl2_booked : bool var gl2_booked : bool var a1l3_booked : bool var a2l3_booked : bool var b1l3_booked : bool var b2l3_booked : bool var cl3_booked : bool var dl3_booked : bool var el3_booked : bool var fl3_booked : bool var gl3_booked : bool var a1l4_booked : bool var a2l4_booked : bool var b1l4_booked : bool var b2l4_booked : bool var cl4_booked : bool var dl4_booked : bool var el4_booked : bool var fl4_booked : bool var gl4_booked : bool var a1l5_booked : bool var a2l5_booked : bool var b1l5_booked : bool var b2l5_booked : bool var cl5_booked : bool var dl5_booked : bool var el5_booked : bool var fl5_booked : bool var gl5_booked : bool var a1l6_booked : bool var a2l6_booked : bool var b1l6_booked : bool var b2l6_booked : bool var cl6_booked : bool var dl6_booked : bool var el6_booked : bool var fl6_booked : bool var gl6_booked : bool var a1l7_booked : bool var a2l7_booked : bool var b1l7_booked : bool var b2l7_booked : bool var cl7_booked : bool var dl7_booked : bool var el7_booked : bool var fl7_booked : bool var gl7_booked : bool var a1l8_booked : bool var a2l8_booked : bool var b1l8_booked : bool var b2l8_booked : bool var cl8_booked : bool var dl8_booked : bool var el8_booked : bool var fl8_booked : bool var gl8_booked : bool # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass