extends Button @onready var start_screen = get_node("../..") @onready var calculator_screen = get_node("../../CalculatorScreen") @onready var dice_screen = get_node("../../DiceScreen") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_ButtonCalculator_pressed(): start_screen.visible = false calculator_screen.visible = true func _on_ButtonDice_pressed(): start_screen.visible = false dice_screen.visible = true