extends Panel @onready var timer = get_node("%time") @onready var important_vars = $"%impvars" @onready var booking_screen = $"%BookingScreen" @onready var lesson_grid = $"%LessonGrid" @onready var button_grid = $"%ButtonGrid" @onready var reset_menu = $"%ResetMenu" @onready var password_field = $"%PasswordField" func _on_ResetButton_pressed(): if password_field.text == "Heather": get_tree().reload_current_scene() func _on_CancelReset_pressed(): reset_menu.visible = false lesson_grid.visible = true button_grid.visible = true