27 lines
607 B
GDScript
27 lines
607 B
GDScript
extends Button
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@onready var start_screen = get_node("../..")
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@onready var calculator_screen = get_node("../../CalculatorScreen")
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@onready var dice_screen = get_node("../../DiceScreen")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_ButtonCalculator_pressed():
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start_screen.visible = false
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calculator_screen.visible = true
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func _on_ButtonDice_pressed():
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start_screen.visible = false
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dice_screen.visible = true
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