education-apps/kellett_screen_starter/Settings.gd

61 lines
1.5 KiB
GDScript

extends Control
onready var mist_shader = get_node("%Mist")
onready var mood_light = get_node("%MoodLight")
onready var line_text = get_node("%LineEdit")
onready var settings_menu = get_node("%Settings")
onready var center_text = get_node("%CenterText")
onready var settings_button = get_node("%SettingsButton")
var dynamic_font = DynamicFont.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
line_text.text = "This presentation will begin shortly"
dynamic_font.font_data = load("res://futura_font/FutuBk.ttf")
dynamic_font.size = 64
center_text.set("custom_fonts/font", dynamic_font)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_OKButton_pressed() -> void:
center_text.text = line_text.text
settings_menu.visible = false
settings_button.visible = true
func _on_SettingsButton_pressed() -> void:
settings_menu.visible = true
settings_button.visible = false
func _on_CloseButton_pressed() -> void:
get_tree().quit()
func _on_FontSizePlus_pressed() -> void:
dynamic_font.size += 2
func _on_FontSizeMin_pressed() -> void:
dynamic_font.size -= 2
func _on_MistBox_toggled(button_pressed: bool) -> void:
if button_pressed == true:
mist_shader.visible = true
else:
mist_shader.visible = false
func _on_LightBox_toggled(button_pressed: bool) -> void:
if button_pressed == true:
mood_light.visible = true
else:
mood_light.visible = false