school-game/godot/Buildings.gd

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GDScript3
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extends Node
@onready var player_vars = get_node("/root/PlayerVariables")
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var classroom_agent = preload("res://Rooms/Classroom.tscn")
var staffroom_agent = preload("res://Rooms/StaffRoom.tscn")
var cpdroom_agent = preload("res://Rooms/CPDRoom.tscn")
# Repeatable Buildings
func add_classroom():
if player_vars.funds > (player_vars.classroom_cost - 1):
var classroom = classroom_agent.instantiate()
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add_child(classroom)
player_vars.funds -= player_vars.classroom_cost
player_vars.classroom_count += 1
func add_staffroom():
if player_vars.has_staffroom == false:
if player_vars.funds > (player_vars.staffroom_cost - 1):
var staffroom = staffroom_agent.instantiate()
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add_child(staffroom)
player_vars.funds -= player_vars.staffroom_cost
player_vars.has_staffroom = true
# Unique Buildings
func add_cpdroom():
if player_vars.has_cpdroom == false:
if player_vars.funds > (player_vars.cpdroom_cost - 1):
var cpdroom = cpdroom_agent.instantiate()
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add_child(cpdroom)
player_vars.funds -= player_vars.cpdroom_cost
player_vars.has_cpdroom = true
func _on_ClassroomButton_pressed():
add_classroom()
func _on_StaffroomButton_pressed():
add_staffroom()
func _on_CPDRoomButton_pressed():
add_cpdroom()