2022-11-09 12:09:17 +00:00
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extends Node2D
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2023-03-29 12:32:57 +00:00
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@onready var game_time = get_node("/root/GameTimer")
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@onready var player_vars = get_node("/root/PlayerVariables")
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@onready var teacher_manager = get_node("/root/Main/ClassTeachers")
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@onready var name_gen = get_node("/root/NameGenerator")
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@onready var registers = get_node("/root/Registers")
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2022-11-09 12:09:17 +00:00
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var teacher_happiness : int
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var teacher_academic_rating : int
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var teacher_report_card : int
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var teacher_gender : bool
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var teacher_name : String
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var teacher_first_name : String
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var teacher_last_name : String
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var teacher_in_game : int
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var teacher_joined_this_season : bool
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var teacher_id : int
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func _ready():
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randomize()
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2023-03-29 12:32:57 +00:00
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game_time.connect("heartbeat", Callable(self, "teacher_on_heartbeat"))
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game_time.connect("month_heartbeat", Callable(self, "teacher_on_month_heartbeat"))
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2022-11-09 12:09:17 +00:00
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teacher_joined_this_season = true
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player_vars.teacher_baseid += 1
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teacher_gender = (randi() & 1)
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teacher_last_name = name_gen.last_name[randi() % name_gen.last_name.size()]
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if teacher_gender == true:
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teacher_first_name = name_gen.boy_first_name[randi() % name_gen.boy_first_name.size()]
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if teacher_gender == false:
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teacher_first_name = name_gen.girl_first_name[randi() % name_gen.girl_first_name.size()]
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teacher_id = player_vars.teacher_baseid
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teacher_name = teacher_first_name + " " + teacher_last_name
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registers.TeacherRegister.append(teacher_name)
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func teacher_on_heartbeat():
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teacher_in_game += 1
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player_vars.salary_cost += (player_vars.cteacher_salary / 20)
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# StaffTracker stuff
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teacher_manager.sa_pool += 1
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teacher_manager.se_pool += 1
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teacher_manager.sw_pool += 1
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if teacher_in_game == 60:
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teacher_joined_this_season = false
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func teacher_on_month_heartbeat():
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pass
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