school-game/godot/ClassTeachers.gd

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1.6 KiB
GDScript3
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extends Node
@onready var player_vars = get_node("/root/PlayerVariables")
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var classroomteacher = preload("res://CTeacher.tscn")
@onready var game_time = get_node("/root/GameTimer")
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var staff_tracker_achievement : int
var sa_pool : int
var staff_tracker_enjoyment : int
var se_pool : int
var staff_tracker_wellbeing : int
var sw_pool : int
var staff_tracker_total : int
# Called when the node enters the scene tree for the first time.
func _ready():
game_time.connect("heartbeat", Callable(self, "on_heartbeat"))
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staff_tracker_achievement = 50
staff_tracker_enjoyment = 50
staff_tracker_wellbeing = 50
staff_tracker_total = 50
# game_time.connect("month_heartbeat", self, "on_month_heartbeat")
func add_teacher():
if player_vars.teacher_pop < player_vars.classroom_count:
if player_vars.funds > (player_vars.teacher_hire - 1):
var teacher_agent = classroomteacher.instantiate()
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add_child(teacher_agent)
player_vars.funds -= player_vars.teacher_hire
player_vars.teacher_pop += 1
func _on_AddTeacher_pressed():
add_teacher()
func on_heartbeat():
player_vars.teacher_pop = get_child_count()
staff_tracker()
func staff_tracker():
if sa_pool > 0 && staff_tracker_achievement < 100:
staff_tracker_achievement += (sa_pool / player_vars.teacher_pop)
if se_pool > 0 && staff_tracker_enjoyment < 100:
staff_tracker_enjoyment += (se_pool / player_vars.teacher_pop)
if sw_pool > 0 && staff_tracker_wellbeing < 100:
staff_tracker_wellbeing += (sw_pool / player_vars.teacher_pop)
sa_pool = 0
sw_pool = 0
se_pool = 0
staff_tracker_total = int(float(staff_tracker_achievement * 0.5 + staff_tracker_enjoyment * 0.2 + staff_tracker_wellbeing * 0.3))