2022-11-09 12:09:17 +00:00
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extends Node
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2023-03-29 12:32:57 +00:00
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@onready var player_vars = get_node("/root/PlayerVariables")
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2022-11-09 12:09:17 +00:00
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var classroomteacher = preload("res://CTeacher.tscn")
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2023-03-29 12:32:57 +00:00
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@onready var game_time = get_node("/root/GameTimer")
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2022-11-09 12:09:17 +00:00
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var staff_tracker_achievement : int
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var sa_pool : int
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var staff_tracker_enjoyment : int
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var se_pool : int
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var staff_tracker_wellbeing : int
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var sw_pool : int
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var staff_tracker_total : int
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2023-03-29 12:32:57 +00:00
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game_time.connect("heartbeat", Callable(self, "on_heartbeat"))
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2022-11-09 12:09:17 +00:00
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staff_tracker_achievement = 50
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staff_tracker_enjoyment = 50
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staff_tracker_wellbeing = 50
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staff_tracker_total = 50
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# game_time.connect("month_heartbeat", self, "on_month_heartbeat")
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func add_teacher():
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if player_vars.teacher_pop < player_vars.classroom_count:
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if player_vars.funds > (player_vars.teacher_hire - 1):
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2023-03-29 12:32:57 +00:00
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var teacher_agent = classroomteacher.instantiate()
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2022-11-09 12:09:17 +00:00
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add_child(teacher_agent)
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player_vars.funds -= player_vars.teacher_hire
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player_vars.teacher_pop += 1
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func _on_AddTeacher_pressed():
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add_teacher()
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func on_heartbeat():
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player_vars.teacher_pop = get_child_count()
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staff_tracker()
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func staff_tracker():
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if sa_pool > 0 && staff_tracker_achievement < 100:
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staff_tracker_achievement += (sa_pool / player_vars.teacher_pop)
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if se_pool > 0 && staff_tracker_enjoyment < 100:
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staff_tracker_enjoyment += (se_pool / player_vars.teacher_pop)
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if sw_pool > 0 && staff_tracker_wellbeing < 100:
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staff_tracker_wellbeing += (sw_pool / player_vars.teacher_pop)
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sa_pool = 0
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sw_pool = 0
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se_pool = 0
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staff_tracker_total = int(float(staff_tracker_achievement * 0.5 + staff_tracker_enjoyment * 0.2 + staff_tracker_wellbeing * 0.3))
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