2022-11-09 12:09:17 +00:00
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extends Node
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2023-03-29 12:32:57 +00:00
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@onready var player_vars = get_node("/root/PlayerVariables")
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@onready var game_time = get_node("/root/GameTimer")
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2022-11-09 12:09:17 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# game_time.connect("heartbeat", self, "_on_heartbeat")
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2023-03-29 12:32:57 +00:00
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game_time.connect("month_heartbeat", Callable(self, "_on_month_heartbeat"))
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2022-11-09 12:09:17 +00:00
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# game_time.connect("season_heartbeat", self, "_on_season_heartbeat")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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#func _on_heartbeat():
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# pass
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func _on_month_heartbeat():
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player_vars.funds += player_vars.pupils_income
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player_vars.funds -= player_vars.salary_cost
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player_vars.funds -= player_vars.operating_costs
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player_vars.salary_cost = 0
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player_vars.pupils_income = 0
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player_vars.operating_costs = 0
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#func _on_season_heartbeat():
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# pass
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