2022-11-09 12:09:17 +00:00
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extends Node
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2023-03-29 12:32:57 +00:00
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@onready var player_vars = get_node("/root/PlayerVariables")
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2022-11-09 12:09:17 +00:00
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var game_timer = 0
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var wait_time = 6
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var paused = 0
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signal heartbeat
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signal week_heartbeat
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signal month_heartbeat
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signal season_heartbeat
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signal year_heartbeat
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# Dialogues
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signal josephine_dialog1
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# warning-ignore:return_value_discarded
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2023-03-29 12:32:57 +00:00
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connect("heartbeat", Callable(self, "on_heartbeat"))
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2022-11-09 12:09:17 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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game_timer += delta
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if game_timer > wait_time:
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if paused == 0:
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game_timer = 0
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emit_signal("heartbeat")
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if paused == 1:
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game_timer = 0
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func on_heartbeat():
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player_vars.day += 1
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player_vars.total_day += 1
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if player_vars.day == 6:
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player_vars.day = 1
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player_vars.week += 1
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emit_signal("week_heartbeat")
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if player_vars.week == 5:
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player_vars.week = 1
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player_vars.month += 1
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emit_signal("month_heartbeat")
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if player_vars.month == 3:
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player_vars.month = 1
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player_vars.season += 1
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emit_signal("season_heartbeat")
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if player_vars.season == 6:
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player_vars.season = 1
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player_vars.year += 1
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emit_signal("year_heartbeat")
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# Unique Day Events
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if player_vars.total_day == 2:
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emit_signal("josephine_dialog1")
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