school-game/godot/Pupils.gd

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3.1 KiB
GDScript3
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extends Node
@onready var player_vars = get_node("/root/PlayerVariables")
@onready var game_time = get_node("/root/GameTimer")
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var pupil_agent = preload("res://Pupil.tscn")
var pupils_per_heartbeat : int
var pupil_tracker_achievement : int
var pa_pool : int
var pupil_tracker_enjoyment : int
var pe_pool : int
var pupil_tracker_wellbeing : int
var pw_pool : int
var pupil_tracker_total : int
var year1_max_pop : float
var year2_max_pop : float
var year3_max_pop : float
var year4_max_pop : float
var year5_max_pop : float
var year6_max_pop : float
var year7_max_pop : float
var year8_max_pop : float
var year1_pop : int
var year2_pop : int
var year3_pop : int
var year4_pop : int
var year5_pop : int
var year6_pop : int
var year7_pop : int
var year8_pop : int
# Called when the node enters the scene tree for the first time.
func _ready():
game_time.connect("heartbeat", Callable(self, "on_pupils_heartbeat"))
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pupil_tracker_achievement = 50
pupil_tracker_enjoyment = 50
pupil_tracker_wellbeing = 50
pupil_tracker_total = 50
func on_pupils_heartbeat():
player_vars.pupil_pop = get_child_count()
# Hieronder. Dit moet waarschijnlijk sequentially verhuizen om geen leerlingen onnodig de school uit te schoppen.
var ct_multiplier = player_vars.classroom_count - player_vars.teacher_pop
player_vars.max_pupils = (player_vars.classroom_count * player_vars.pupils_per_classroom)
if player_vars.classroom_count > player_vars.teacher_pop:
player_vars.max_pupils -= ct_multiplier * player_vars.pupils_per_classroom
pupil_tracker()
year1_max_pop = player_vars.max_pupils * 0.125
year2_max_pop = player_vars.max_pupils * 0.125
year3_max_pop = player_vars.max_pupils * 0.125
year4_max_pop = player_vars.max_pupils * 0.125
year5_max_pop = player_vars.max_pupils * 0.125
year6_max_pop = player_vars.max_pupils * 0.125
year7_max_pop = player_vars.max_pupils * 0.125
year8_max_pop = player_vars.max_pupils * 0.125
pupil_fill_spaces()
# Adding pupils when there is capacity - random number per day
func pupil_fill_spaces():
if (player_vars.max_pupils - player_vars.pupil_pop) > 6:
randomize()
pupils_per_heartbeat = randi() % 5
while pupils_per_heartbeat > 0:
add_pupil()
pupils_per_heartbeat -= 1
elif (player_vars.max_pupils - player_vars.pupil_pop) <= 6:
player_vars.pupil_difference = player_vars.max_pupils - player_vars.pupil_pop
pupils_per_heartbeat = player_vars.pupil_difference
while pupils_per_heartbeat > 0:
add_pupil()
pupils_per_heartbeat -= 1
func pupil_tracker():
if pa_pool > 0 && pupil_tracker_achievement < 100:
pupil_tracker_achievement += (pa_pool / player_vars.pupil_pop)
if pe_pool > 0 && pupil_tracker_enjoyment < 100:
pupil_tracker_enjoyment += (pe_pool / player_vars.pupil_pop)
if pw_pool > 0 && pupil_tracker_wellbeing < 100:
pupil_tracker_wellbeing += (pw_pool / player_vars.pupil_pop)
pa_pool = 0
pw_pool = 0
pe_pool = 0
pupil_tracker_total = int(float(pupil_tracker_achievement * 0.5 + pupil_tracker_enjoyment * 0.2 + pupil_tracker_wellbeing * 0.3))
func add_pupil():
var pupil = pupil_agent.instantiate()
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add_child(pupil)
player_vars.pupil_pop = get_child_count()
func yeargroup_manager():
pass