extends Node2D @onready var player_vars = get_node("/root/PlayerVariables") @onready var game_time = get_node("/root/GameTimer") # Classroom variables # Called when the node enters the scene tree for the first time. func _ready(): # player_vars.max_pupils += player_vars.pupils_per_classroom game_time.connect("heartbeat", Callable(self, "on_staffroom_heartbeat")) game_time.connect("season_heartbeat", Callable(self, "on_staffroom_season_heartbeat")) # Called every frame. 'delta' is the elapsed time since the previous frame. func on_staffroom_heartbeat(): player_vars.operating_costs += (player_vars.staffroom_operating / 20) func on_staffroom_season_heartbeat(): pass