extends Node onready var game_time = get_node("/root/GameTimer") onready var josephine1_dialog = get_node("/root/Main/UI/Dialogs/Josephine1") func _ready(): game_time.connect("josephine_dialog1", self, "_on_josephine_dialog1") pass func _on_josephine_dialog1(): # game_time.paused = 1 josephine1_dialog.talk() # game_time.paused = 0