extends Node onready var player_vars = get_node("/root/PlayerVariables") var game_timer = 0 var wait_time = 6 var paused = 0 signal heartbeat signal week_heartbeat signal month_heartbeat signal season_heartbeat signal year_heartbeat # Dialogues signal josephine_dialog1 # Called when the node enters the scene tree for the first time. func _ready(): # warning-ignore:return_value_discarded connect("heartbeat", self, "on_heartbeat") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): game_timer += delta if game_timer > wait_time: if paused == 0: game_timer = 0 emit_signal("heartbeat") if paused == 1: game_timer = 0 func on_heartbeat(): player_vars.day += 1 player_vars.total_day += 1 if player_vars.day == 6: player_vars.day = 1 player_vars.week += 1 emit_signal("week_heartbeat") if player_vars.week == 5: player_vars.week = 1 player_vars.month += 1 emit_signal("month_heartbeat") if player_vars.month == 3: player_vars.month = 1 player_vars.season += 1 emit_signal("season_heartbeat") if player_vars.season == 6: player_vars.season = 1 player_vars.year += 1 emit_signal("year_heartbeat") # Unique Day Events if player_vars.total_day == 2: emit_signal("josephine_dialog1")