extends Control onready var player_vars = get_node("/root/PlayerVariables") onready var game_time = get_node("/root/GameTimer") func _ready(): game_time.connect("heartbeat", self, "_on_heartbeat") func _on_heartbeat(): $PupilsLabel.text = str(player_vars.pupil_pop) $TeacherLabel.text = str(player_vars.teacher_pop) $ClassroomLabel.text = str(player_vars.classroom_count) if player_vars.has_cpdroom == true: $CPDRoomLabel.text = str("HasCPDRoom") func _on_AddMoney_pressed(): player_vars.funds += 100000 func _on_StaffroomButton_pressed(): if player_vars.has_staffroom == true: $StaffroomLabel.text = str("HasStaffroom")