school-game/godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="School Simulator"
run/main_scene="res://Main.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
[autoload]
PlayerVariables="*res://PlayerVariables.gd"
GameTimer="*res://GameTimer.gd"
Finances="*res://Finances.gd"
NameGenerator="*res://NameGenerator.gd"
Registers="*res://Registers.gd"
[debug]
settings/fps/force_fps=30
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="2d"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[input]
cam_drag={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}
cam_zoom_in={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null)
]
}
cam_zoom_out={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
environment/defaults/default_environment="res://default_env.tres"
2d/snapping/use_gpu_pixel_snap=true
quality/filters/anisotropic_filter_level=1
quality/2d/use_pixel_snap=true