school-game/godot/Rooms/CPDRoom.gd

20 lines
649 B
GDScript

extends Node2D
onready var player_vars = get_node("/root/PlayerVariables")
onready var game_time = get_node("/root/GameTimer")
# Classroom variables
# Called when the node enters the scene tree for the first time.
func _ready():
# player_vars.max_pupils += player_vars.pupils_per_classroom
game_time.connect("heartbeat", self, "on_cpdroom_heartbeat")
game_time.connect("season_heartbeat", self, "on_cpdroom_season_heartbeat")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func on_cpdroom_heartbeat():
player_vars.operating_costs += (player_vars.cpdroom_operating / 20)
func on_cpdroom_season_heartbeat():
pass