23 lines
650 B
GDScript
23 lines
650 B
GDScript
extends Control
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@onready var player_vars = get_node("/root/PlayerVariables")
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@onready var game_time = get_node("/root/GameTimer")
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func _ready():
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game_time.connect("heartbeat", Callable(self, "_on_heartbeat"))
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func _on_heartbeat():
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$PupilsLabel.text = str(player_vars.pupil_pop)
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$TeacherLabel.text = str(player_vars.teacher_pop)
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$ClassroomLabel.text = str(player_vars.classroom_count)
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if player_vars.has_cpdroom == true:
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$CPDRoomLabel.text = str("HasCPDRoom")
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func _on_AddMoney_pressed():
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player_vars.funds += 100000
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func _on_StaffroomButton_pressed():
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if player_vars.has_staffroom == true:
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$StaffroomLabel.text = str("HasStaffroom")
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