15 lines
237 B
GDScript
15 lines
237 B
GDScript
extends CanvasLayer
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@onready var game_time = get_node("/root/GameTimer")
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func _ready():
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pass
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func _on_StartGame_pressed():
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game_time.paused = 0
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$"%StartScreen".visible = false
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$"%UI".visible = true
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$"%Landscape".visible = true
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