time-sampling-form/godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Time Sampling Form"
config/name_localized={
"nl": "Tijdsteekproef Formulier"
}
run/main_scene="res://main_screen.tscn"
config/features=PackedStringArray("4.4")
run/low_processor_mode=true
boot_splash/bg_color=Color(0.952941, 0.933333, 0.847059, 1)
boot_splash/image="res://Assets/icons/main_icon.png"
config/icon="res://Assets/icons/main_icon.png"
config/macos_native_icon="res://Assets/icons/main_icon.icns"
config/windows_native_icon="res://Assets/icons/icon.ico"
[autoload]
global_ints="*res://global_ints.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
BehaviourOne={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null)
]
}
BehaviourTwo={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
]
}
BehaviourThree={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"key_label":0,"unicode":51,"location":0,"echo":false,"script":null)
]
}
BehaviourFour={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":52,"key_label":0,"unicode":52,"location":0,"echo":false,"script":null)
]
}
BehaviourFive={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":53,"key_label":0,"unicode":53,"location":0,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://translation.en.translation", "res://translation.nl.translation")
locale/test="en_GB"
[physics]
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true