wellbeingapp/godot/user_values.gd

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GDScript3
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2023-10-07 00:17:00 +00:00
extends Node
# User values
var user_first_name = " "
var user_birth_month = 0
var user_birth_day = 0
# System time values
var date
var date_month
var date_day
var date_time
var date_time_hour
var welcome_day_part = " "
# For the login-streak thing
#var user_login_streak
#var user_last_login_year
#var user_last_login_month
#var user_last_login_day
var config = ConfigFile.new()
var err = config.load("user://user.ini")
# This function can be triggered to update the known system time.
func get_device_time():
date = Time.get_date_dict_from_system()
date_time = Time.get_time_dict_from_system()
date_time_hour = date_time.hour
date_month = date.month
date_day = date.day
print(date_month)
print(date_day)
print(date_time_hour)
func set_welcome_day_part():
if date_time_hour < 24:
welcome_day_part = "Good evening, "
if date_time_hour < 18:
welcome_day_part = "Good afternoon, "
if date_time_hour < 12:
welcome_day_part = "Good morning, "
if date_time_hour < 6:
welcome_day_part = "Good night, "
func _ready():
get_device_time()
# Read config file if it exists
# define variables from ini file
if err == OK:
user_first_name = config.get_value("User", "user_name")
user_birth_month = config.get_value("User", "user_birth_month")
user_birth_day = config.get_value("User", "user_birth_day")
else:
pass