From 0f5642f4fb172dd57b50b76ce3f4b21f87642c76 Mon Sep 17 00:00:00 2001 From: Jaap Marsman Date: Wed, 10 Aug 2022 17:33:29 +0800 Subject: [PATCH] continued work on UI --- COPYRIGHTS.md | 39 +++++++++++++++++++++++++++++++++++++++ godot/user_values.gd | 9 +++++++++ 2 files changed, 48 insertions(+) create mode 100644 COPYRIGHTS.md diff --git a/COPYRIGHTS.md b/COPYRIGHTS.md new file mode 100644 index 0000000..56822fb --- /dev/null +++ b/COPYRIGHTS.md @@ -0,0 +1,39 @@ +# Copyrights + +This document attributes the different components used to build the Wellbeing App. + +## The engine: Godot + +This app uses Godot Engine, available under the following license: + +Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. Copyright (c) 2014-2022 Godot Engine contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +## Fonts (as part of Godot) + +Portions of this software are copyright © 2022 The FreeType Project (www.freetype.org). All rights reserved. + +## Internet module Mbed TLS (as part of Godot) + +Copyright The Mbed TLS Contributors + +Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. + +## Multiplayer module ENET (as part of Godot) + +Copyright (c) 2002-2020 Lee Salzman + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/godot/user_values.gd b/godot/user_values.gd index 83d069f..439f81c 100644 --- a/godot/user_values.gd +++ b/godot/user_values.gd @@ -1,6 +1,15 @@ extends Node var user_first_name = "Not defined" +var user_birth_month +var user_birth_date + +# For the login-streak thing + +#var user_login_streak +#var user_last_login_year +#var user_last_login_month +#var user_last_login_day # Called when the node enters the scene tree for the first time. func _ready():