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https://github.com/hobbesjaap/wellbeingapp.git
synced 2024-11-08 11:42:59 +00:00
minor cleanups - removed outdated comments and empty functions
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@ -1,21 +1,9 @@
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extends Button
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_button_email_feedback_pressed():
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# warning-ignore:return_value_discarded
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var _error = OS.shell_open("mailto:feedback@jaapmarsman.com")
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@ -1,24 +1,8 @@
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extends Button
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# I'll use this script to call up the user details menu.
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# This includes their name, but also topics of interest, etc.
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# referencing nodes for menu switching
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onready var node_variables = get_node("/root/NodeVariables")
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onready var ui_control = get_node("/root/UiControl")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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# makes the start menu disappear and the user menu appear
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func _on_button_name_pressed():
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ui_control.show_user_menu()
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@ -1,18 +1,5 @@
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extends Button
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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#func _ready():
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# pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_button_open_github_pressed():
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var _error = OS.shell_open("https://github.com/hobbesjaap/wellbeingapp")
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@ -1,10 +1,12 @@
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extends Button
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onready var node_variables = get_node("/root/NodeVariables")
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onready var ui_control = get_node("/root/UiControl")
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onready var user_values = get_node("/root/UserValues")
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onready var user_name = get_node("%textbox_user_name")
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func _on_button_user_save_pressed():
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if user_name.text == "":
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@ -3,13 +3,14 @@ extends CanvasLayer
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onready var node_variables = get_node("/root/NodeVariables")
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onready var ui_control = get_node("/root/UiControl")
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onready var user_info = get_node("/root/UserValues")
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onready var user_values = get_node("/root/UserValues")
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func _ready():
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# Read config file if it exists
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# otherwise set up new user data
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if user_info.err != OK:
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if user_values.err != OK:
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ui_control.show_user_menu()
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node_variables.first_time_label.visible = true
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@ -19,7 +20,7 @@ func _ready():
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ui_control.show_start_menu()
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# define variables from ini file
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node_variables.user_name.text = user_info.user_first_name
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node_variables.user_name.text = user_values.user_first_name
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# Iterate over all sections.
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# for player in config.get_sections():
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@ -12,11 +12,5 @@ onready var first_time_label = get_node("/root/main_screen/UI/top_container/menu
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onready var welcome_label = get_node("/root/main_screen/UI/top_container/menus_container/start_menu/welcome_title")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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pass
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@ -13,12 +13,6 @@ var release_version = 1
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var web_release_version = 0
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var current_version = "0.0.8"
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func check_update():
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pass
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -11,13 +11,13 @@ func _ready():
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#func _process(_delta):
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# Currently the only working way to show the user name. NOT desirable, continuously running the same line of code for no reason than me not figuring it out.
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# $welcome_title.text = "Good morning, " + user_info.user_first_name + "!"
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# pass
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func _on_button_update_check_pressed():
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$HTTPRequest.request("https://raw.githubusercontent.com/hobbesjaap/wellbeingapp/main/version_info.csv")
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func update_user_name_label():
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$welcome_title.text = "Good morning, " + user_values.user_first_name + "!"
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@ -4,9 +4,10 @@ extends Node
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onready var node_variables = get_node("/root/NodeVariables")
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onready var user_values = get_node("/root/UserValues")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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pass
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func show_start_menu():
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node_variables.main_screen.visible = true
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@ -14,18 +15,16 @@ func show_start_menu():
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node_variables.user_menu.visible = false
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node_variables.daily_prompts.visible = false
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func show_user_menu():
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node_variables.main_screen.visible = true
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node_variables.start_menu.visible = false
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node_variables.user_menu.visible = true
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node_variables.daily_prompts.visible = false
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func show_daily_prompts():
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node_variables.main_screen.visible = true
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node_variables.start_menu.visible = false
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node_variables.user_menu.visible = false
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node_variables.daily_prompts.visible = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -23,8 +23,3 @@ func _ready():
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else:
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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