tried to fix LFS issues

This commit is contained in:
Jaap Marsman 2024-07-20 18:34:31 +08:00
parent d4fb1deaa0
commit b360b544ad
2 changed files with 2 additions and 4 deletions

2
.gitattributes vendored
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@ -1,2 +0,0 @@
godot/Assets/** filter=lfs diff=lfs merge=lfs -text
design_files/** filter=lfs diff=lfs merge=lfs -text

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@ -1,7 +1,7 @@
[gd_resource type="Theme" load_steps=14 format=3 uid="uid://cqlpsmjde8oae"] [gd_resource type="Theme" load_steps=14 format=3 uid="uid://cqlpsmjde8oae"]
[ext_resource type="FontFile" uid="uid://xsnm8cium6dl" path="res://Assets/fonts/noto_sans_display_bold.ttf" id="1"] [ext_resource type="FontFile" uid="uid://ctvjekdw30dia" path="res://Assets/fonts/noto_sans_display_bold.ttf" id="1"]
[ext_resource type="FontFile" uid="uid://cvcedf0p6452r" path="res://Assets/fonts/noto_sans_display.ttf" id="2"] [ext_resource type="FontFile" uid="uid://cppafhdn001sl" path="res://Assets/fonts/noto_sans_display.ttf" id="2"]
[sub_resource type="FontFile" id="1"] [sub_resource type="FontFile" id="1"]
fallbacks = Array[Font]([ExtResource("1")]) fallbacks = Array[Font]([ExtResource("1")])