continued work on UI and drafting main areas

This commit is contained in:
Jaap Marsman 2022-07-31 17:41:53 +08:00
parent a8e78bbf63
commit c4c5a42e57
4 changed files with 57 additions and 6 deletions

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# wellbeing_app
# Wellbeing App (currently unnamed)
A freeware and open source wellbeing app.
@ -8,9 +8,13 @@ This app is being developed, researched and released using the following guiding
1. **Research-informed**: Wherever possible, any intervention or activity suggested by the app will be supported by academic research. An up-to-date list of academic references (APA style) will be kept within the app with a very brief description on what segment of the app it informed. A more detailed breakdown may appear on my private website, at some point.
2. **Agile practises**: I will try to adopt agile coding practises as I go through. This means I aim to release useful features as soon as possible and reiterate, refactor and improve based on feedback. Using the in-app feedback button to let me know how things work for you is therefore the best way to gather this information at this stage.
3. **Free, Open Source**: Inspired by the likes of the NOBA project, the Linux community and countless other highly successful Free, Open Source Software (FOSS) projects out there, my aim is to offer a wide-ranging wellbeing tool available for free to anyone who seeks to use this.
3. **Free, Open Source**: Inspired by the likes of the NOBA project, the Linux community and countless other highly successful Free, Open Source Software (FOSS) projects out there, my aim is to offer a wide-ranging wellbeing tool available for free to anyone who seeks to use this. The only exception may be future iOS versions, due to the requirement for a paid Developer account with Apple. Even then, this version will be available for a fixed cost, not based on a subscription model.
4. **Potentially informing my own research**: This guiding principle may develop into something cohesive or fall away completely. I am currently a student at Glasgow University, completing my Master's in Science in Psychology (online conversion). Depending on how successful I am with developing this project, I may end up designing a research project around it to inform my dissertation / thesis. This is an idea I'm toying with. If this pans out, the research project will run separate from this app, but I will seek volunteers to gather anonymous usage data from. I will not build *any* telemetry into this app. Ever. Any sampling and data collection will run through a separate platform (something like LimeSurvey or SurveyMonkey).
## Development Journals
My aim is to write a development journal (or potentially record one on YouTube now and again) whenever I have something meaningful to say. For example, questions like "Why Godot?" or "C# and GDScript? Tell us more" are questions I will aim to answer there.
My aim is to write a development journal (or potentially record one on YouTube now and again) whenever I have something meaningful to say. For example, questions like "Why Godot?" or "C# and GDScript? Tell us more..." are questions I will aim to answer there.
## License
<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/" target="_blank"><img alt="Creative Commons Licence" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/" target="_blank">Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License</a>.

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godot/button_name.gd Normal file
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extends Button
# I'll use this script to call up the user details menu.
# This includes their name, but also topics of interest, etc.
# referencing nodes for menu switching
onready var start_menu = get_node("/root/main_screen/start_menu")
onready var user_details = get_node("/root/main_screen/user_details")
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
# makes the start menu disappear and the user menu appear
func _on_button_name_pressed():
start_menu.visible = false
user_details.visible = true

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@ -9,7 +9,7 @@ var user_first_name = "No name"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
$welcome_title.text = "Good morning " + user_first_name + "!"
# Called every frame. 'delta' is the elapsed time since the previous frame.

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[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://start_screen.cs" type="Script" id=1]
[ext_resource path="res://button_open_github.gd" type="Script" id=2]
[ext_resource path="res://button_email_feedback.gd" type="Script" id=3]
[ext_resource path="res://initialising.gd" type="Script" id=4]
[ext_resource path="res://button_name.gd" type="Script" id=5]
[node name="main_screen" type="Node2D"]
script = ExtResource( 1 )
@ -24,10 +25,11 @@ text = "Daily Action"
[node name="welcome_title" type="RichTextLabel" parent="start_menu"]
margin_left = 19.0
margin_top = 22.0
margin_right = 277.0
margin_right = 1007.0
margin_bottom = 53.0
text = "Good morning, Jaap!
"
scroll_active = false
[node name="button_open_github" type="Button" parent="start_menu"]
margin_left = 98.0
@ -45,5 +47,24 @@ margin_bottom = 157.0
text = "Feedback"
script = ExtResource( 3 )
[node name="button_name" type="Button" parent="start_menu"]
margin_left = 905.0
margin_top = 19.0
margin_right = 995.0
margin_bottom = 56.0
text = "Name"
script = ExtResource( 5 )
[node name="user_details" type="Node2D" parent="."]
visible = false
[node name="Button" type="Button" parent="user_details"]
margin_left = 444.0
margin_top = 279.0
margin_right = 500.0
margin_bottom = 316.0
text = "OK"
[connection signal="pressed" from="start_menu/button_open_github" to="start_menu/button_open_github" method="_on_button_open_github_pressed"]
[connection signal="pressed" from="start_menu/button_email_feedback" to="start_menu/button_email_feedback" method="_on_button_email_feedback_pressed"]
[connection signal="pressed" from="start_menu/button_name" to="start_menu/button_name" method="_on_button_name_pressed"]