extends Button var config = ConfigFile.new() onready var user_name = get_node("user_details/textbox_user_name") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_button_user_save_pressed(): # Store some values. config.set_value("User", "player_name", "Steve") config.set_value("Player1", "best_score", 10) config.set_value("Player2", "player_name", "V3geta") config.set_value("Player2", "best_score", 9001) # Save it to a file (overwrite if already exists). config.save("user://user.ini")