extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var main_screen = get_node("/root/main_screen") onready var start_menu = get_node("/root/main_screen/start_menu") onready var user_menu = get_node("/root/main_screen/user_details") # Called when the node enters the scene tree for the first time. func _ready(): # Set starting state visibility main_screen.visible = true start_menu.visible = true user_menu.visible = false # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass