extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" onready var user_info = get_node("/root/UserValues") # Called when the node enters the scene tree for the first time. func _ready(): $welcome_title.text = "Good morning " + user_info.user_first_name + "!" # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass