extends CanvasLayer onready var node_variables = get_node("/root/NodeVariables") onready var ui_control = get_node("/root/UiControl") onready var user_values = get_node("/root/UserValues") func _ready(): # Read config file if it exists # otherwise set up new user data if user_values.err != OK: ui_control.show_user_menu() node_variables.first_time_label.visible = true else: # Set starting state visibility ui_control.show_start_menu() # define variables from ini file node_variables.user_name.text = user_values.user_first_name # Iterate over all sections. # for player in config.get_sections(): # # Fetch the data for each section. # var player_name = config.get_value(player, "player_name") # var player_score = config.get_value(player, "best_score") #func _process(delta): # pass