extends Button var config = ConfigFile.new() onready var user_name = get_node("%textbox_user_name") onready var user_info = get_node("/root/UserValues") onready var main_screen = get_node("/root/main_screen") onready var start_menu = get_node("/root/main_screen/start_menu") onready var user_menu = get_node("/root/main_screen/user_details") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_button_user_save_pressed(): # Store some values. config.set_value("User", "user_name", user_name.text) user_info.user_first_name = user_name.text #config.set_value("Player1", "best_score", 10) #onfig.set_value("Player2", "player_name", "V3geta") #config.set_value("Player2", "best_score", 9001) # Save it to a file (overwrite if already exists). config.save("user://user.ini") main_screen.visible = true start_menu.visible = true user_menu.visible = false