extends Button # I'll use this script to call up the user details menu. # This includes their name, but also topics of interest, etc. # referencing nodes for menu switching onready var node_variables = get_node("/root/NodeVariables") onready var ui_control = get_node("/root/UiControl") # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass # makes the start menu disappear and the user menu appear func _on_button_name_pressed(): ui_control.show_user_menu()