extends Node onready var node_variables = get_node("/root/NodeVariables") onready var user_values = get_node("/root/UserValues") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func show_start_menu(): node_variables.main_screen.visible = true node_variables.start_menu.visible = true node_variables.user_menu.visible = false node_variables.daily_prompts.visible = false func show_user_menu(): node_variables.main_screen.visible = true node_variables.start_menu.visible = false node_variables.user_menu.visible = true node_variables.daily_prompts.visible = false func show_daily_prompts(): node_variables.main_screen.visible = true node_variables.start_menu.visible = false node_variables.user_menu.visible = false node_variables.daily_prompts.visible = true # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass