wellbeingapp/godot/button_name.gd

27 lines
659 B
GDScript

extends Button
# I'll use this script to call up the user details menu.
# This includes their name, but also topics of interest, etc.
# referencing nodes for menu switching
onready var start_menu = get_node("/root/main_screen/start_menu")
onready var user_details = get_node("/root/main_screen/user_details")
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
# makes the start menu disappear and the user menu appear
func _on_button_name_pressed():
start_menu.visible = false
user_details.visible = true