wellbeingapp/godot/button_name.gd

25 lines
608 B
GDScript

extends Button
# I'll use this script to call up the user details menu.
# This includes their name, but also topics of interest, etc.
# referencing nodes for menu switching
onready var node_variables = get_node("/root/NodeVariables")
onready var ui_control = get_node("/root/UiControl")
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
# makes the start menu disappear and the user menu appear
func _on_button_name_pressed():
ui_control.show_user_menu()