wellbeingapp/godot/ui_control.gd

32 lines
951 B
GDScript

extends Node
onready var node_variables = get_node("/root/NodeVariables")
onready var user_values = get_node("/root/UserValues")
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func show_start_menu():
node_variables.main_screen.visible = true
node_variables.start_menu.visible = true
node_variables.user_menu.visible = false
node_variables.daily_prompts.visible = false
func show_user_menu():
node_variables.main_screen.visible = true
node_variables.start_menu.visible = false
node_variables.user_menu.visible = true
node_variables.daily_prompts.visible = false
func show_daily_prompts():
node_variables.main_screen.visible = true
node_variables.start_menu.visible = false
node_variables.user_menu.visible = false
node_variables.daily_prompts.visible = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass