14 lines
340 B
GDScript3
14 lines
340 B
GDScript3
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extends Node
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onready var game_time = get_node("/root/GameTimer")
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onready var josephine1_dialog = get_node("/root/Main/UI/Dialogs/Josephine1")
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func _ready():
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game_time.connect("josephine_dialog1", self, "_on_josephine_dialog1")
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pass
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func _on_josephine_dialog1():
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# game_time.paused = 1
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josephine1_dialog.talk()
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# game_time.paused = 0
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