school-game/godot/Dialogs.gd

14 lines
340 B
GDScript

extends Node
onready var game_time = get_node("/root/GameTimer")
onready var josephine1_dialog = get_node("/root/Main/UI/Dialogs/Josephine1")
func _ready():
game_time.connect("josephine_dialog1", self, "_on_josephine_dialog1")
pass
func _on_josephine_dialog1():
# game_time.paused = 1
josephine1_dialog.talk()
# game_time.paused = 0