42 lines
1.4 KiB
Markdown
42 lines
1.4 KiB
Markdown
StudentTracker
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A value between 0 and 100 (percentage, 50 is neutral)
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Comprises of
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- Achievement (50%)
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- Enjoyment (20%)
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- Wellbeing (30%)
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StaffTracker
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- Quality of Teaching (50 %)
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- Wellbeing (30 %)
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- Enjoyment (20 %)
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ParentTracker
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- Satisfaction
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Every value is 0 to 100
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But then the average is as described above.
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This influences:
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- School Rating
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It would be great if there were different buildings available depending on the type of school you wanted to create.
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- Secondary School will be a 1.1 update. Or 1.2 or 1.3. Or 1.4. We'll start with just Primary.
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So the type of Primary School you can build... needs to be unlocked through research, I think. The types are:
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- International School (Pupil Fee difference. Classroom size difference.)
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- Local School
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- Natural School (low tech)
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Someday/Maybe features:
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- Landscape editors
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- Slopes (like Transport Tycoon). I think it can be done, using simple logic statements. Things that can / can't be built on slopes. And would add interesting visual features to the school design. A hallway block placed on a slope would automatically become a staircase. And can't link to anything else. It stairways depending on the slope.
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- Multi-story. This just seems incredibly complex.
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- Moving agents. Similar to actual simulator-movement. Would be incredibly difficult to implement. I'd rather go for the random animation player and not bother with visible agents. Though assigning teachers to classrooms is a must. |