wellbeingapp/README.md

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2022-07-31 05:12:31 +00:00
# wellbeing_app
2022-07-31 05:43:53 +00:00
A freeware and open source wellbeing app.
## Guiding Principles
This app is being developed, researched and released using the following guiding principles:
1. **Research-informed**: Wherever possible, any intervention or activity suggested by the app will be supported by academic research. An up-to-date list of academic references (APA style) will be kept within the app with a very brief description on what segment of the app it informed. A more detailed breakdown may appear on my private website, at some point.
2. **Agile practises**: I will try to adopt agile coding practises as I go through. This means I aim to release useful features as soon as possible and reiterate, refactor and improve based on feedback. Using the in-app feedback button to let me know how things work for you is therefore the best way to gather this information at this stage.
3. **Free, Open Source**: Inspired by the likes of the NOBA project, the Linux community and countless other highly successful Free, Open Source Software (FOSS) projects out there, my aim is to offer a wide-ranging wellbeing tool available for free to anyone who seeks to use this.
4. **Potentially informing my own research**: This guiding principle may develop into something cohesive or fall away completely. I am currently a student at Glasgow University, completing my Master's in Science in Psychology (online conversion). Depending on how successful I am with developing this project, I may end up designing a research project around it to inform my dissertation / thesis. This is an idea I'm toying with. If this pans out, the research project will run separate from this app, but I will seek volunteers to gather anonymous usage data from. I will not build *any* telemetry into this app. Ever. Any sampling and data collection will run through a separate platform (something like LimeSurvey or SurveyMonkey).
## Development Journals
My aim is to write a development journal (or potentially record one on YouTube now and again) whenever I have something meaningful to say. For example, questions like "Why Godot?" or "C# and GDScript? Tell us more" are questions I will aim to answer there.