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3. **Free, Open Source**: Inspired by the likes of the NOBA project, the Linux community and countless other highly successful Free, Open Source Software (FOSS) projects out there, my aim is to offer a wide-ranging wellbeing tool available for free to anyone who seeks to use this. The only exception may be future iOS versions, due to the requirement for a paid Developer account with Apple. Even then, this version will be available for a fixed cost, not based on a subscription model.
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4. **Potentially informing my own research**: This guiding principle may develop into something cohesive or fall away completely. I am currently a student at Glasgow University, completing my Master's in Science in Psychology (online conversion). Depending on how successful I am with developing this project, I may end up designing a research project around it to inform my dissertation / thesis. This is an idea I'm toying with. If this pans out, the research project will run separate from this app, but I will seek volunteers to gather anonymous usage data from. I will not build *any* telemetry into this app. Ever. Any sampling and data collection will run through a separate platform (something like LimeSurvey or SurveyMonkey).
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## Psychological Principles and Criteria (rough draft)
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Perhaps equally as important here are the psychological principles guiding decisions around what to include in this app.
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1. Research-informed. Define what this means.
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2. Definition of wellbeing. Not as a state or fixed endpoint. But similar to work life balance, as something we must always strive to maintain.
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3. The concept of a psychologically rich life, as defined by …
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## Development Journals
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My aim is to write a development journal (or potentially record one on YouTube now and again) whenever I have something meaningful to say. For example, questions like "Why Godot?" or "C# and GDScript? Tell us more..." are questions I will aim to answer there.
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notes/cards_ideas.md
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# Cards ideas
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- Nostalgic media consumption
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