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https://github.com/hobbesjaap/wellbeingapp.git
synced 2024-12-22 16:39:54 +00:00
started work on user screen
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parent
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@ -1,6 +0,0 @@
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<Project Sdk="Godot.NET.Sdk/3.3.0">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<RootNamespace>WellbeingApp</RootNamespace>
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</PropertyGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wellbeing App", "Wellbeing App.csproj", "{D7C38C84-2B97-4842-B86C-55CA66888418}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7C38C84-2B97-4842-B86C-55CA66888418}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D7C38C84-2B97-4842-B86C-55CA66888418}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D7C38C84-2B97-4842-B86C-55CA66888418}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{D7C38C84-2B97-4842-B86C-55CA66888418}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{D7C38C84-2B97-4842-B86C-55CA66888418}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{D7C38C84-2B97-4842-B86C-55CA66888418}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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25
godot/button_user_save.gd
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25
godot/button_user_save.gd
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extends Button
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var config = ConfigFile.new()
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onready var user_name = get_node("user_details/textbox_user_name")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_button_user_save_pressed():
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# Store some values.
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config.set_value("User", "player_name", "Steve")
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config.set_value("Player1", "best_score", 10)
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config.set_value("Player2", "player_name", "V3geta")
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config.set_value("Player2", "best_score", 9001)
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# Save it to a file (overwrite if already exists).
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config.save("user://user.ini")
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21
godot/main_screen.gd
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godot/main_screen.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var main_screen = get_node("/root/main_screen")
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onready var start_menu = get_node("/root/main_screen/start_menu")
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onready var user_menu = get_node("/root/main_screen/user_details")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Set starting state visibility
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main_screen.visible = true
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start_menu.visible = true
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user_menu.visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -14,6 +14,10 @@ config/name="Wellbeing App"
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run/main_scene="res://start_screen.tscn"
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config/icon="res://icon.png"
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[autoload]
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UserValues="*res://user_values.gd"
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[gui]
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theme/use_hidpi=true
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godot/start_menu.gd
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godot/start_menu.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var user_info = get_node("/root/UserValues")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$welcome_title.text = "Good morning " + user_info.user_first_name + "!"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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using Godot;
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using System;
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public class start_screen : Node2D
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{
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// Declare member variables here. Examples:
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// private int a = 2;
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// private string b = "text";
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// // Called every frame. 'delta' is the elapsed time since the previous frame.
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// public override void _Process(float delta)
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// {
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//
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// }
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}
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://start_screen.cs" type="Script" id=1]
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[ext_resource path="res://main_screen.gd" type="Script" id=1]
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[ext_resource path="res://button_open_github.gd" type="Script" id=2]
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[ext_resource path="res://button_email_feedback.gd" type="Script" id=3]
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[ext_resource path="res://initialising.gd" type="Script" id=4]
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[ext_resource path="res://start_menu.gd" type="Script" id=4]
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[ext_resource path="res://button_name.gd" type="Script" id=5]
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[ext_resource path="res://button_user_save.gd" type="Script" id=6]
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[node name="main_screen" type="Node2D"]
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script = ExtResource( 1 )
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@ -13,6 +14,7 @@ __meta__ = {
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}
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[node name="start_menu" type="Node2D" parent="."]
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visible = false
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script = ExtResource( 4 )
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[node name="button_daily_action" type="Button" parent="start_menu"]
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@ -56,15 +58,29 @@ text = "Name"
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script = ExtResource( 5 )
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[node name="user_details" type="Node2D" parent="."]
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visible = false
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[node name="Button" type="Button" parent="user_details"]
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[node name="button_user_ok" type="Button" parent="user_details"]
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margin_left = 444.0
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margin_top = 279.0
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margin_right = 500.0
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margin_bottom = 316.0
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text = "OK"
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[node name="button_user_save" type="Button" parent="user_details"]
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margin_left = 540.0
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margin_top = 280.0
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margin_right = 615.0
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margin_bottom = 317.0
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text = "Save"
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script = ExtResource( 6 )
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[node name="textbox_user_name" type="LineEdit" parent="user_details"]
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margin_left = 244.0
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margin_top = 205.0
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margin_right = 794.0
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margin_bottom = 250.0
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[connection signal="pressed" from="start_menu/button_open_github" to="start_menu/button_open_github" method="_on_button_open_github_pressed"]
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[connection signal="pressed" from="start_menu/button_email_feedback" to="start_menu/button_email_feedback" method="_on_button_email_feedback_pressed"]
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[connection signal="pressed" from="start_menu/button_name" to="start_menu/button_name" method="_on_button_name_pressed"]
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[connection signal="pressed" from="user_details/button_user_save" to="user_details/button_user_save" method="_on_button_user_save_pressed"]
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extends Node2D
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extends Node
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# Declare member variables here. Examples:
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@ -6,10 +6,9 @@ extends Node2D
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# var b = "text"
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var user_first_name = "No name"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$welcome_title.text = "Good morning " + user_first_name + "!"
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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