wellbeingapp/godot/main_screen.gd

33 lines
816 B
GDScript

extends CanvasLayer
onready var node_variables = get_node("/root/NodeVariables")
onready var ui_control = get_node("/root/UiControl")
onready var user_values = get_node("/root/UserValues")
func _ready():
# Read config file if it exists
# otherwise set up new user data
if user_values.err != OK:
ui_control.show_user_menu()
node_variables.first_time_label.visible = true
else:
# Set starting state visibility
ui_control.show_start_menu()
# define variables from ini file
node_variables.user_name.text = user_values.user_first_name
# Iterate over all sections.
# for player in config.get_sections():
# # Fetch the data for each section.
# var player_name = config.get_value(player, "player_name")
# var player_score = config.get_value(player, "best_score")
#func _process(delta):
# pass