wellbeingapp/godot/start_menu.gd

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GDScript3
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
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onready var user_info = get_node("/root/UserValues")
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# Called when the node enters the scene tree for the first time.
func _ready():
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$welcome_title.text = "Good morning " + user_info.user_first_name + "!"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass